So, my wife bought the new Lego Indiana Jones game for the PS3. We have played the previous Lego Star Wars games on both the PS2 and PS3. It would seem that neither of us can escape our games testing pasts. While playing through, she has found a number of holes in the levels. Not too surprising. Well at some point she made a purchase in game in the exhibit hall and ended up going from a few thousand studs to over 4 billion. It would seem that we were able to make a purchase that we couldn't quite afford and flipped the absolute long float backwards.
I wonder if this was a sign of the writing on the wall at Lucas Arts regarding the large number of dev staff to be laid off at the end of the project or just one of those things that either schedule or the nature of their QA process allowed to get through. I know that most issues that surface after launch of a title were found by QA and either determined that there wasn't enough time or enough of a negative impact to fix. It is a sign of the bottom line for a publisher making development decisions. When it is all said and done, gaming is a business.
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